RSR: Randle Sim Racing

Click here to edit subtitle

RSR Powersports

This is the RSR Powersports page, where you'll find all kinds of unique mods I made for NASCAR Heat, that aren't the traditional type, as well as my non sim racing mods, like fighting games!
About a couple of years ago, Blitz made Blitz3D and other Blitz software legally free and open source. Recently, they unexpectedly closed their site down, but still have the source code on GitHub. But for those of us who want the legally free full version of Blitz3D still, here it is!! But take note that it uses DX8, so, unless you have a gaming computer, you need to run the games in Windowed mode if running on Windows 8-10. 7 is okay. Go to for the Wrestling MPire, Reach, etc scripts, and edit and compile!

RSR Central Downloads:

Base Mod (requires one or more modpacks below):…/b91k…/
Drag and drop into your NASCAR Heat folder.

Modpacks (Drag and drop into the RSRCentral folder):

STS Preview Packs:

STS Track Pack

Winchester Speedway (Day and Night)

Anderson Speedway (Oval and Figure 8, Day and Night)

Baer Field Speedway (1/2 Mile and 3/8 Mile Paths, Day and Night)…

STS Late Model Pack
Super Late Models
Late Model Stock Cars
Late Model Sportsman
Outlaw Super…/RSR_Central_STS_Late_Model_Pack.…

STS Lower Levels Pack
Street Stocks (81 Camaro and Metric)
Late Model Sportsman
Pavement Midget…/RSR_Central_STS_Lower_Levels_Pac…

STS Open Wheel Pack
Wing and Non Wing Sprints

RSR Dirt Sim 4 Preview Pack

IMCA/UMP Modifieds (swappable via .car swapper)
IMCA/USRA Stock Cars
Bombers (2 varieties, including the Brownstown spoiler ones)
Beta Florence
Beta Boone
Beta Fayette County
Beta Hamilton County
Beta Mansfield (really more like alpha but too long a name)

Kart Pack

Dirt/Asphalt Oval Go Karts


Krystal (Adventures)
Lizardmen (SoulCalibur 2 Blue and Green)
Cyber Peacock (custom-made model, barefoot)

They have versions where they use their real models from their games (with the exception of Daveybird and CP obviously) that are modified, Fox and Falco have default, barefoot, and barefoot with pants bunched up. Krystal's other versions will come soon, and when they rip her Assist Trophy model from Smash Bros Ultimate, I'll include that (though probably decreased polys for Heat, but not rFactor), and there will be more fun guest characters as well.

Evansville KartDrome (1/6 Mile Dirt Kart Oval in Evansville, IN; I regret making this disaster and will redo it)

Bronzeville Speedway (fixed the start problem, making the pit/pace lap speed slow enough so that you can start in the correct position)

Daveybird's Backyard (I need to perform the same fix on that)

I forgot to add Walmart Raceway, which I'll include in a revised version of this pack.…/2jdqdu…/

Surf Pack:


Carsets for:

Beach Birds (bird headed people)
Big Lizards (skimboarding Lizardmen)

Both have regular swimtrunks and speedo versions. expect beach Falco and Daveybird in the near future!!

Cape Province Beach Beta Tracks:

Water Pit in the middle of the beach
Oceanside track on the coast
Same as above but with a big wave jump…/k20rs0…/

Skate Pack


Skateboarding Falco
Skateboarding Iggy
Skate Park sample track

Designed for just playing around with in test mode in arcade (press T in the race weekend menu because of the lack of an arcade garage)

Expect Daveybird and others to join soon!!…/4agp4…/

SX Pack

SX Lites


Supercross Tracks (same layout, but includes IU Memorial Stadium and Lucas Oil Stadium, made to test the concept)…/…/

Yup, RSR Central will be the place for experimental and gag mods, and previews!!

Original RSR Central download (comes preloaded with most stuff and is over 1 GB):


RFA Beta V3

Download Here

I added Mewtwo (even though he has a few transparent spots, might fix later), he doesn't use any of his psychic moves in the RFA, he's all physical. I also added a widescreen and regular screen mode folder. The game starts out in the 1366 x 768 Widescreen Mode, but if you dump the contents of the Regular Screen mode into the RFA Beta 3 directory, you'll have 1024 x 768 regular screen action! There have to be two seperate folders, because the fighters and the ring get disproportionate when switching to widescreen mode, and I tried fixing it, but it pushed everything to the left. So now I have two folders for each character and two versions of each stage, with different sizes.

RFA Mugen Mod Beta V2

Download Here


Added Bowser and Steveybird (Steveybird is a new character I made to be the sidekick and assistant to me, Daveybird)

Changed the resolution to 1024 x 768 and fullscreen

Made it to where if you choose Daveybird, you won't fight yourself (can be done with any fighter you want to play as by going into select.def and changing the fighter's order to 1, and the others to 2.

Made Bowser the final boss, giving him an order of 3 and making you fight him last.

Each character handles a little differently now, unlike before, where they were almost equal.

Daveybird: A little strong, a little slow

Falco: Pretty much the same as Daveybird

Fox: Quick, but weak

Iggy: Moderately quick and weak, like a more balanced version of Fox.

Steveybird: The laughing stock of the bunch. Slow, both attacks have only one frame with a hitbox.

Bowser: The real powerhouse. Slow and hard-hitting.

RFA Mugen Mod Beta

Download Here

I'm working on a mod for Mugen, which has me and some video game characters and original characters beat each other up in MMA-style competition (minus the grappling and ground game)! Oh, and in game, the button you assign to X (A by default) punches, and the button you assign to Y (S by default) kicks. I might add a women's division to this as well!

Fighter Roster as of this Download:


Falco Lombardi

Fox McCloud

Iggy Koopa

Upcoming fighters:

Larry Koopa




Kyle Ferr

Fred Howler


Lord Shen

Scott Mariner

Matt Eagleton

Bird Club 2015

The hard-hitting, feather-cringing bird person fighting game has returned! Now with a caged version, and more personalized fighters! Thanks go to Mat Dickie for the original game (Reach) and Wrestling MPire Creations for some of the content!

RSR Powersports Supercross Series

This is probably the first NASCAR Heat motorcycle mod with good/halfway-decent AI. Includes real current Supercross riders, like Ryan Villopoto and James Stewart, real legend Supercross riders, like Jeremy McGrath, Travis Pastrana, and Jeff Emig, and real current Supercross Lites/250 riders, like Malcolm Stewart. Some riders, especially the legends I rember from my childhood, have semi-accurate color schemes, like Jeremy McGrath shown to the left, while others have completely random colors, though their names, numbers, and divisions remain intact. I also included some bonus SX riders: Me, Krystal (Starfox), Falco (Starfox), and Donkey Kong. Those three are (C) Nintendo and this is for parody.

Also, I've got four Supercross tracks over here:

And here's an updated chassis of myself:

Looks waay better. Also included is an extra Falco chassis, where his pants are baggier and he doesn't have boots. If you want Falco to race like this, simply change his chassis in the drivers.txt to SXFalco2.

And here's the Supercross/SX Lites template for this mod:

For the default SX/SX Lites chassis, you can paint the rider as well, but for the bonus SX chassis (Nintendo characters and I), you can only paint the bike.

Bowser for RSR SX

Bwa ha ha ha haaaaa!! Bowser, the King of the Koopas, is ready to tear up the dirt and chew up and spit out anyone who gets in his way! Extract the zip into your RSRSupercross folder, and add this to your drivers.txt to make him playable:

table Driver

number 438

name Bowser

chassis BowserSX

rank 8

race_image 100

body_style pcar

wheel_basename trtire